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Episode 75·7:11·

Are Celebrity IP Games the Next Big Thing? | Celebrity Games, Player Engagement & The Next Generation of iGaming | Simone Bacchin, Kerma Games

with Simone Bacchin, Head of Sales at Kerma Games

Surya Palli
Surya Palli
Founder of iGaming Real Talk.·
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In episode 75 of iGaming Real Talk, our host Surya Palli was with Simone Bacchin, Head of Sales at Kerma Games.

We discuss what makes a game stand out in an increasingly competitive iGaming market, why player experience matters more than releasing large volumes of titles, and whether celebrity IP games could be the next big thing.

Simone explains why Kerma Games approaches game development more like entertainment, and why using a celebrity in a game needs to go beyond simply putting their face on the product.

What the industry is facing

  • Game studios competing in an increasingly crowded market
  • Players expecting more from the overall gaming experience
  • Celebrity IP becoming a new way for games to differentiate
  • Simply putting a celebrity's face on a game not being enough
  • A new generation of players changing expectations
  • Operators and studios looking for new ways to build player engagement

What this conversation explores

  • Why Kerma Games focuses on quality over quantity
  • How celebrity personality can become part of the game experience
  • How Snoop Dogg's personality is built into the Snoop Dogg Blackjack experience
  • Why celebrity communities can give games an existing audience and level of trust
  • Kerma Games' work with artists including Lil Baby
  • Why differentiation is becoming increasingly important in iGaming
  • How changing player generations could influence the next decade of the industry
  • What's next for Kerma Games and its celebrity game roadmap

Key takeaways

  • Kerma Games is focusing on quality over quantity. Simone explains that Kerma Games is not trying to release dozens of titles every quarter. Instead, the focus is on the quality of the player experience and creating games that feel more like entertainment. We are not like a quantity studio. We just don't ship out 50 new titles per quarter, but we are really, really focusing on quality and especially the quality of the player experience.
  • Celebrity IP is about more than putting a famous face on a game. For Kerma Games, the celebrity needs to actually live inside the game. The idea is to bring the personality, music, behaviour and overall character of the celebrity into the experience rather than simply using their image as branding.
  • A familiar celebrity can bring an existing community with them. Simone believes celebrity IP can give operators an advantage because fans already know and trust the person involved. That means the game can start with an audience that already has a connection to the celebrity instead of having to build that connection from scratch.
  • Player expectations are changing. Simone points to a generational shift in the industry and says players are increasingly quick to move away when something feels missing from the experience. For him, the companies that understand what the next generation wants and adapt early will be the ones with an advantage. Who will win in this phase is who is gonna get what's before the others and move and switch the focus of the company towards that.
  • Celebrity IP could become a real point of differentiation. The conversation comes back to one major challenge in iGaming: standing out. For Simone, bringing something new and fresh to the table is becoming increasingly important, especially as the industry moves through a generational change.

Notable quotes

We are not like a quantity studio. We just don't ship out 50 new titles per quarter, but we are really, really focusing on quality and especially the quality of the player experience.

We just don't want to put Snoop's face in our game. The game has to hand-body his personality. That's why when we develop the games, we do it with specific songs and specific behaviour.

Nowadays having a competitive advantage and differentiation is the key in our industry. Bring something new to the table, something fresh, because first of all we are in the middle of a generational switch.

About the guest

Simone Bacchin

Simone Bacchin

Head of Sales at Kerma Games

Simone is part of Kerma Games, a casino game studio working across slots, instant win, crash games and live casino. In the conversation, he explains Kerma Games' focus on quality and player experience, as well as its approach to developing games around celebrity IP. He discusses examples including Snoop Dogg and Lil Baby, and explains how Kerma Games tries to make the celebrity part of the game itself rather than simply placing their face on the product.

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Transcript excerpt

A short passage published by the podcast, not the whole conversation.

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  1. Surya

    Hello and welcome back to another episode of iGaming Real Talk and today I have a very special guest with me here Simone from Kerma Games. When I first saw your brand name I thought it's very close to Karma so I thought it's just a mispronunciation or typo like you know it's a very cool name.

  2. Simone

    So as Kerma Games as I said we are like a premium casino studio and we do slots, instant win, crash games and we do also live casino. What set us apart from the rest in competition I'd say is not that we are not like a quantity studio we just don't like ship out 50 new titles per quarter but we are really really focusing on quality and especially the quality of the player experience and that is what set us apart.

    I believe that like nowadays is crucial to see like a game studio as something more like an entertainment studio and understand the players and give them what actually they are looking for and that is what like our vision.

  3. Surya

    So for who doesn't know about Celebrity IP Games this is also something you do which caught my attention in our discussions earlier. So what are Celebrity IP Games and how are they different to other usual games?

  4. Simone

    Yeah so like that is like our key differentiator I'd say together with the quality and the infrastructure that is built to scale. Basically we have some agreement in place with real public figures and what we are doing is that we just don't slap a face on the game.

  5. Surya

    Okay that's what I thought.

  6. Simone

    Yeah it's not like that actually because in order for that to be efficient you have to do something different and mean that the real public figure has to live in the game not just sit on it.

  7. Surya

    So you create an all-around experience as such, how do you do that?

  8. Simone

    Exactly, the experience has to be all around and the player has to feel himself immersed in the game completely together with the characters, with the emotional rhythm that is in it. That gives to the players and to the operators a competitive advantage they cannot find elsewhere because they have a community and they can skip that trust gaining process that most of the operators have to do with normal games. Instead with us they already have this fidelity let's say.

  9. Surya

    So give me an example, is there a celebrity that we all know that's working already with you and how do you create this for that celebrity?

  10. Simone

    Yeah I take like Snoop Dogg as an example.

  11. Surya

    Of course yeah.

  12. Simone

    He's super well known, everyone knows him and especially people knows him for like his vibe, his character but he's very unique no? We just don't want to put like Snoop's face in our game but the game has to embody his personality. That's why when we develop the games we do it with some specific songs that are fitting really well the games, we do it with some specific behavior.

    For example like when Snoop Dogg is dealing the cards in our blackjack games, Snoop Dogg Blackjack, he's smoking a cigar, he's chilling, you know he's like living the life like it's exactly like how Snoop Dogg fans imagine Snoop Dogg in everyday life. And that is like what a standard studio game cannot offer to a customer, to our players.

    Because when a player starts to play this kind of games, any operator will receive a competitive advantage that you have like a player that from the first moment is emotionally invested in what he's doing in that game. And that is like our philosophy and how we see the things and how we see how the world is moving because if you think about it like the generation is switching and now all the players immediately walk away when they see that something is missing.

  13. Surya

    Very interesting and what other celebrities are you working with at the moment?

  14. Simone

    So at the moment for what I can say we have launched this week Lil Baby.

  15. Surya

    Yeah oh wow, Lil Baby he won a premiere award.

  16. Simone

    Is obviously like we have to be honest like in Europe and not everyone knows him, yeah Europe or outside America I'd say. Unlike for the US which is a huge market for us, is huge and he's a great personality too. We went out this week with Strict Dice which is a dice game developed with him and we are launching other two three games this month.

    We already signed another American rapper and as we mentioned we have already in our roadmap two huge celebrities, one for LatAm and one for Europe.

  17. Surya

    Sounds really interesting and something new and it's also very innovative in that sense that you're banking on the community and the audience of these celebrities so I think that's a very new concept.

  18. Simone

    Yeah exactly like as we were saying before like nowadays having a competitive advantage and differentiation is the key in our industry. Yeah of course, bring something new to the table, something fresh because first of all we are in the middle of a generational switch. People are moving and like this and exactly the other generations which I don't even know how to call but yeah Gen Z and so on.

    Yeah exactly and so like who will win in this phase is who is gonna get what's before the others and move and switch the focus of the company towards that. It will be like the next winner in the next decade for sure.

  19. Surya

    That's a very very good point, thank you for sharing that and also thank you for joining me and sharing what you do at Kerma Games it's really interesting and I look forward to checking these games out when they come out.

  20. Simone

    Yeah okay we'll speak soon, thanks a lot.

  21. Surya

    Thank you Simone and that's it for today for this interview. Thank you for watching, do share your thoughts in the comments below, let us know what you think about celebrity IP games, is it going to be the next big thing? Connect with Simone as well, I'll see you on the next episode.

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